The "Pulse V-1," launched by Infunity from Shenzhen, is an AI-powered smart toy that goes beyond entertainment. Children can not only enjoy sound and light effects in its Shooting mode but also interact with AI companions in its Smart mode to gain knowledge, listen to stories, and stay interested through continuous storylines.

This design addresses the realistic problem of the current limitations in domestic education. AI toys can provide children with personalized and instant feedback, as an addition to standardized learning from traditional classrooms. With AI toys to keep children motivated, parents can free themselves from the burden of acting as teachers at home.
Changes in the education market are creating opportunities for AI products. According to data from ResearchandMarkets, the global market for AI education is expected to exceed $30 billion by 2028, with domestic learning tools showing the highest growth rate. For children aged 3 to 8, language acquisition and cognitive exploration often occur outside the classroom—a gap Infunity aims to fill.
However, AI toys still face the challenge of balancing entertainment and learning to avoid being perceived as "gaming consoles disguised as educational tools", experts emphasize. Privacy and usage habits are also key considerations for parents.
Infunity's management believes that AI toys are meant to "continue learning at home." not replace classrooms. Through a companion app, parents can set tasks, review their children's learning progress, and receive growth reports. This data-driven feedback gives home education a sense of concrete companionship.
With education coming out of the classroom, home becomes the new experimental ground. AI toys may not change the curriculum itself, but they are transforming where and how education takes place.